Paint and Seek Paint Tier リスト

S-tier eyedropper mastery から D-tier default-palette trap まで camouflage 技法 rank — cosmetic chase 前に全 Hider 必要 skill tree。

Paint and Seek は Discord screenshot hex copy を reward しない。in-game lighting が saturation、value、roughness を flat swatch が capture できない方法 push。Paint Tier リストは Hard/Expert map で survival を decide する頻度で rank — static thumbnail impression ではない。S-tier 共有2 skill:eyedropper + HSV fine-tune、Seeker が scan する wall large surface matching(hide 横 tiny decorative prop ではない)。

large surface matching:doorway から visible 最大 wall segment を standing height sample しその plane flush hide。floor tile/lamp shade sample player は room entry pause eye-level sweep で die。Props Tier A-tier outline breaking pair で color/shape failure mode 大半 pub Seeker exploit を cover。

A-Tier: Repaint Discipline と Prop Outline

zone rotation repaint A-tier — map boundary invisible まで color mismatch が new lighting 下 glow。House hallway transition、Grocery produce-to-aisle、Arcade red-to-blue machine row 全て quick repaint while moving between cover props。outline breaking 同 rank — open floor perfect color も shape detection fail。House sofa crouch height 練習後 Bank bench polished floor reflection 異なる habit rely。

B-Tier: Glossy Surface Roughness

roughness matching globally B-tier だが Bank では functionally S-tier。marble lobby wall は mat carpet より lower gloss;polished floor avatar shine は hue error 前 position telegraph。teller wood/glass edge glossy mismatch reflection alone spot。House wallpaper roughness slack 許容 — Maps Tier House S-tier learner reason 之一。

D-Tier: Default Palette Dependency

default palette color only D-tier — limited range が Arcade neon saturation boost や vault shadow value deepen 不可。free Codes/early round income は basic Hider Paint Palette へ — Perks Tier repeat priority。Paint Match Helper lighting type 別 HSV 出発点 drill、round timer blind experiment burn 回避。

New Hider Training Order

Week 1: House only eyedropper + large wall sample。Week 2: 2 color zone cross repaint add。Week 3: Bank teller visit roughness tweak(primary House queue でも)。Week 4: Arcade saturation boost、open floor center strict ban。progression mirrors tier placement — Expert map frustration が RNG blame 而非 technique gap になるのを prevent。

S

Eyedropper + HSV Fine-Tune

core skill;raw hex ではなく lighting match。

S

Large Surface Matching

Seeker scan wall 用 paint、tiny prop 用ではない。

A

Outline Breaking with Props

geometry conceal なし color alone fail。

A

Repaint on Zone Rotation

room color boundary cross 時 mandatory。

B

Roughness Matching

Bank marble critical;House wallpaper optional。

D

Default Palette Only

limited color が saturated Arcade survival reduce。

Frequently Asked Questions

Paint and Seek 最重要 paint skill は?

eyedropper + HSV fine-tune S-tier — lighting が effective color change。Bank marble/Arcade neon は screenshot raw hex fail without saturation/value adjust。

ラウンド中 repaint タイミング?

visible color boundary cross 時 — House リビング beige→hallway grey、Grocery produce→freezer white、Arcade red cabinet→blue machine。zone rotation without repaint は common skip A-tier skill。

roughness matching 全 map 必須?

House wallpaper optional、Bank marble/polished floor mandatory。Bank queue または teller glass 近くで B-tier roughness が S-tier importance。

default palette color viable?

D-tier — limited saturation Arcade neon/Bank shadow pocket fail。Expert map grind 前 minimum basic Hider Paint Palette save。